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Our first night in Mythic Blackrock Foundry went well.

04/09/2015 10:47 PM

At long last...

04/07/2015 11:51 PM

Slowpoke updates!

11/20/2013 05:22 AM

Garrosh down!

11/07/2013 04:27 PM

Second Wing of SoO Downified!

09/24/2013 01:02 AM

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Surreality of Black Dragonflight

Surreality is a adult guild that aspires to experience end-game content while at the same time building a supportive, well-respected and lasting community of players on the Black Dragonflight server. We have a “fun and friendship first; progression second” philosophy towards raiding, and measure our successes not in terms of how quickly we can down bosses, but in how much fun we have getting there.

We formed in August, 2007, and over the course of The Burning Crusade evolved from a leveling guild into a Karazhan guild, and ultimately into a T6 raiding guild — clearing all content from Attumen through Illidan prior to the WotLK release. In Wrath of the Lich King, we shifted our attention to 25-man hard-modes and continued to raid heroic content from Naxxramas all the way through Hellfire Citadel.

Now, LEGION is upon us and we are looking forward to the challenge of Heroic raiding.

Recent Forum Posts
Topic User Posted At
Raiding the new expansion? Crispyshu 07/18/2016 02:07 PM
Dear Friends: Prethryl 06/01/2016 04:21 PM
Cool kids beta club Bulldevil 05/12/2016 07:08 AM
8.30.2016 Bulldevil 05/10/2016 08:32 AM
Heart Grinder? more like Heart something anti creative cigismund 04/24/2016 11:56 PM
Just poking my head in... Mooruid 03/10/2016 04:50 PM
silly pics Lofn 12/09/2015 08:38 PM
Latest News Subscribe to Recent News
New EP values
02/14/2017 08:52 PM by Ignus

Starting on Tuesday the 14th we are going back to the way EP values were originally assigned as long as the addon allows (we had to move from this because of bugs) with some changes. Here's how EP will be handed out:

50 once we are ready to start (right before the first trash pull)
15 every 15 minutes PROGRESSION ONLY* (done by the addon automatically)
30 per normal boss kill **
50 per heroic boss kill **
50 at the end of the raid
* At the moment everything but the first three fights on heroic is progression
** First kills get double of this value

Here's how the big chunk of EP you see at the end of the raid is created:

15 at the start of the raid
50 per boss kill (regardless of difficulty, double if first kill)
15 every 15 minutes
100 at the end
I do the math in my head and assign the full value at the end.

This translates into the farm night on normal giving two or three times as much EP as the two others. The new model should bring each raid night closer in terms of EP, keep me from screwing up and make EP rewards clear to everyone.


Heroic Helya? Hell, yeah!
01/05/2017 08:37 PM by Sarielle


EPGP - Revisited for Legion
01/04/2017 09:03 PM by Sarielle

So, we didn't really update EPGP for the new expansion. This seems to have led to some understandable confusion: a minor upgrade was fairly straightforward when Warforged procced a fixed bonus to ilevel, but the addition of Titanforged (and the relative strength of secondary stats versus primary status in Legion) has muddied the waters.

A couple of things to keep in mind:

1) EPGP decays by 20% every week, which preserves your PR relative to everyone else in the raid, but reduces the PR lead you have over others (and that others have over you) over time.

2) GP value scales with ilevel. The Titanforged version of an item is going to be a bigger hit to PR than the Warforged version of the same item, which is going to be a bigger hit to PR than the baseline version. This is fairly obvious, but I mention it here to point out that there is already some scaling built into the system.

3) The overarching purpose of EPGP is to ensure an equitable distribution of loot over time. It isn't to value items relative to each other (except to the extent necessary to disincentivize PR hoarding); rather, it's to ensure that every raider receives approximately the same amount of loot for the same amount of time spent in the raid. Granted, factors beyond our control (like an overabundance of leather wearers) may skew this sometimes and give an advantage to certain classes over others. But this is more a side effect of raid composition than the loot system, per se.

With that in mind, here's what I'm proposing:

1) Need/MS (full GP) -- Keep in mind that you can always bid MS, even if the piece is technically only a Minor Upgrade. If you win the item uncontested (e.g., there are NO other MS or Minor Upgrade bids) AND it qualifies as a Minor Upgrade, then we will discount GP to Minor Upgrade cost, but it is your responsibility to inform the master looter of the fact, preferably using the Notes section of the EPGPLootMaster mod.

2) Greed/Minor Upgrade (20% GP) -- To be considered a Minor Upgrade, an item must be NO MORE THAN TEN ilevels above your currently equipped item. Alternately, it could be of the same or even lower ilevel, but an upgrade in some other way -- i.e., it has a prismatic socket, a tertiary stat (yay, leech!) or is simply better itemized for your class and spec. You don't have to justify the magnitude of the upgrade; as long as it is within 10 ilevels of your currently equipped item, it qualifies as "minor." If it's more than 10, it doesn't. (Also, please note that "currently equipped" means just that. If it's in the bank, it won't show up on the mod and doesn't count.)

3) Offspec items no longer have a GP cost, but are awarded according to a random /roll rather than PR. The logic here is that taking OS items to help the raid shouldn't penalize hybrids' MS PR. However, if we were to award OS loot according to PR without charging GP, then whoever is at the top of the list would stay at the top for multiple OS pieces, and that's not fair either. For items other than trinkets and relics to be considered OS, you must have a better or equivalent Main Spec item -- i.e., you can't OS an item that could also be considered a MS upgrade because the itemization is better for your OS than your MS, as that disproportionately favors hybrids.

As always, questions, comments and discussion is encouraged! Our goal has always been to have a fair and transparent loot system -- you should be able to tell by looking at the PR list who will win an item before it is awarded. There should be no surprises and very little room for debate (because, seriously, Kathryn doesn't want to talk to you that much anyway).


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